Ctrl+Alt+Disinfo Participants

The jam is open to citizens from the following 27 countries.

See below for the full list as well as a list of participant FAQs.

Jam Countries

Ctrl+Alt+Delete will take place in the following countries with national award winners being select for each.

  • Ukraine
  • Albania
  • Australia
  • Bulgaria
  • Canada
  • Cote d’Ivoire
  • Czechia
  • Estonia
  • Finland
  • Germany
  • Ghana
  • Italy
  • Japan
  • Kosovo
  • Latvia
  • Moldova
  • New Zealand
  • North Macedonia
  • Poland
  • Portugal
  • Romania
  • Senegal
  • Slovenia
  • South Korea
  • Spain
  • Sweden
  • United Kingdom

What if my country isn’t listed?

In most cases, citizens of other countries listed may be eligible to participate if they are on a team that is comprised 50% or more of citizens from a jam country. If you indicate that you are not a citizen of a jam country on the jammer interest form, the United with Ukraine jam team will contact you to verify your eligibility.

FAQs

The jam is open to any citizens of the participating jam countries. In most cases, citizens of countries not listed may be eligible to participate if they are on a team that is comprised 50% or more of citizens from a jam country.

If you indicate that you are not a citizen of a jam country on the jammer interest form, the United with Ukraine jam team will contact you to verify your eligibility.

Participants can be professional, student, hobbyist, even first-time game developers.

Ukrainian teams: Eight Ukrainian finalist teams will be invited to a hybrid convening event in Krakow in May. Finalists will participate in-person, via a team representative (travel expenses will be covered), with a virtual option available in cases where physical travel to the event is not possible. Up to three winning teams will receive grants from a total pool of $600,000 USD to bring their games to full commercialization over a nine-month period.

Global teams: A winning game will be selected from each participant country to be promoted within that country and globally as part of the Ctrl+Alt+Disinfo game jam. Winning teams will receive a package of software and support services. We are currently working to secure cash prize funding for international teams.

For purposes of Ctrl+Alt+Delete, a team is considered a Ukrainian team if the team is 50% or more Ukrainian citizens. If the team is a studio team, the staff must be 50% or more Ukrainian and there must be Ukrainian representation at the team’s founder or C-level leadership.

No. The jam recognizes that many Ukrainian game developers have been displaced by the ongoing war. Teams are defined as Ukrainian teams based on the nationality of the team members, not the location of the team.

Yes. Studios can participate in the jam as a team.

Stage 1 (Two-Day Jam): This stages is not a competition. The purpose of the two-day jam is collaborate, ideate and experiment as you start the jam. We highly recommend that you engage with the educational resources before starting the two-day jam as that will best position you for success. The goal of the two-day day is get your project off to a strong start. We strongly encourage you to upload something from the two-day jam, whether it’s a rough prototype or even just a game design document.

Stage 2 (Two-Week Jam): The competition officially begins! Take what your team has come up with and work to bring it to life. Leverage available mentors, educational resources and webinars (live and pre-recorded) to iterate and develop your game. Submit your two-week game to get feedback that will help position your team for success in the final round. Ukrainian teams will be eligible to submit their two-week games for consideration for $1,000 USD microgrants. Teams should aim to deliver a playable prototype, even if it’s only a partial version of what you expect to submit for the final.

Stage 3 (Two-Month Jam): The final round! Development should be fully underway. Revise and refine your game to get it ready for judging. Iterate based on feedback from your two-week submission. Make sure your game aligns to the scoring rubric. Leverage all available resources: group mentoring, 1:1 educational resources and webinars. Figure out your business model. Teams should plan to submit playable MVPs that give us a sense of your entire game that could be built out further with prize funding. Given the role that content will play, we’ll be looking for more than just a vertical slice. Ukrainian teams will be expected to submit a game design document and business/sustainability as part of their two-month submission.